Pick a seat, pick a look, type a line and drive it — all six engines on one page, locally, with nothing leaving the browser. Each seat’s measured capability card: ASCII · SVG · Sketch-Line · Hybrid · Kinetic Type · Live VRM 3D — every claim on a card carries a file:line evidence pin or a measured number.
ProvesThe six seats really answer one contract — and the numbers behind light / medium / heavy were measured on this estate’s own box, not guessed.
/alive-site/studio/bench.html
One agent session driving all five 2D avatar kinds at once, side by side — the bench that proves the character is separate from how it is drawn. Scripted, offline and live input lanes; package import; a working kinetic-typography exit; local GIF export off the sketch-line canvas.
ProvesOne mount contract really dispatches five engines, and a sealed package re-skins a running face. Its import path acts on the 47 packages of its four importable types — hybrid, sketch-line, kinetic-typography and svg, the stage's own contract line (of the 48 parse-valid on this docroot). Two of its export buttons fail silently today — sketch-line passes the seal door the wrong key, svg exports a fixed spec — known, line-level verified, on the repair list.
/alive-site/universal-stage.html
A gallery of hand-composed ASCII figures — dragon, whale, wizard, robot, cat, ghost and friends — plus a scripted tour with real audio walking moods, gestures and a full re-become.
ProvesThe agent can draw and re-draw itself; the tour lands on whatever face is mounted. Its ↓ seal chip arms only inside a paid session today.
/alive-site/freestyle-stage.html
The conversation draws itself — meaning, not mouth-flaps, directs what appears on the canvas.
ProvesA face can be driven semantically, from what is being said.
/alive-site/semantic-stage.html
The companion drawing: how the semantic stage's pieces mesh.
ProvesThe design is written down, not only implemented.
/alive-site/semantic-architecture.html
Person, pet, mascot, dragon or robot — a stepwise wizard that ends in a real sealed .alive.json, free, no account.
ProvesThe package format works end to end. The cleanest exit in the estate.
/alive-site/create.html
The procedural full-body vector engine — morphology, skins, seeds, motion.
ProvesA deterministic spec is the character: same seed, same body, forever.
/alive-site/svg-body.html
Living-ink rigs: strokes, boil, expression control, and casting a face from a portrait.
ProvesGallery-grade hand-drawn character work animates under the same agent states as every other engine.
/avatar-lab/sketch-studio/
The living overlay face — eyes, brows, lips — mounted on any base image. The face the NetShow cast wears.
ProvesAny picture can host the flagship 2D face.
/avatar-lab/hybrid/
The hybrid face's full editor: character dials, the casting deck, marketplace publish and live push.
ProvesThe hybrid seal door. Opens on the crew sign-in card without the pass.
/alive-site/face-overlay-lab.html
The 2D talking-face lab home — where the face program started.
ProvesThe lineage: the estate's faces began as a lab, and the lab still runs.
/avatar-lab/
The 2D face's expression-control study bench.
ProvesExpressions were designed deliberately, one control at a time.
/avatar-lab/expression/
Batch character production for the 2D face — the assembly bench.
ProvesCharacters can be produced in volume, not only hand-made.
/avatar-lab/factory/